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The Thing

The Thing
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  • Buy New: $33.95
  • as of 7/29/2014 02:41 MDT details
In Stock
  • Seller:Carter Online Sales
  • Sales Rank:13,473
  • Platform:PlayStation2
  • Media:Video Game
  • Genre:Computer and Video Game Collections
  • ESRB:Mature
  • Autographed:No
  • Discs:1
  • Operating System:PlayStation 2
  • Memorabilia:No
  • Shipping Weight (lbs):0.3
  • Dimensions (in):7.5 x 5.5 x 0.8
  • Publication Date:August 20, 2002
  • MPN:71436
  • UPC:020626714365
  • EAN:0020626714365
  • ASIN:B000066RKC
Availability:Usually ships in 1-2 business days

Features:
  • PlayStation 2
  • ESRB Rating: M (Mature)
  • Action/Adventure


Editorial Reviews:
Synopsis
The Thing for PlayStation 2 MODEL- 71436 VENDOR- VIVENDI FEATURES- The Thing Knowing who you can trust is the difference between living and dying. Dropped into the frozen wastelands of Antarctica, youre the leader of a military rescue team sent to investigate the mysterious death of an American scientific expedition. In the punishing wind and cold, your team encounters a strange, shape-shifting alien life form that assumes the appearance of the people it kills. This monster is difficult to see, hard to kill, and seemingly impossible to evade. And when you see it, its often too late. Try to control your panic-stricken squad - and your own fear - in the face of spectacular alien destruction, gruesome carnage, shocking plot twists and immninent death. Your only hope is to trust your team..and hope that they trust you. ESRB Rating : M for Mature Genre/Category : Action System : PlayStation 2 Number of Players : 1 Compatible Peripheral Features: MANUFACTURER WARRANTY:andnbsp;andnbsp;90 DAYS
Amazon.com
Based on the same elements that made the movie so enjoyable--fear, suspense, and the possibility that your teammate might be infected--The Thing lets players slowly creep into the action with the help of several nonplayer characters (NPCs), whom you control and use to protect and aid you and your group. Using a core team of engineers, medics, and soldiers, players must manage and control their level of trust in, and fear of, you. They react to your actions, and might betray you if they think you might be the Thing. Conversely, you must constantly monitor which one of them might be infected and dispose of that person. Other characters must trust you, but if they fear you, actions as drastic as coercion might be necessary. For example, if a soldier doesn't have confidence in you, you may have to put your gun to his head to convince him you're not the Thing. For his sake, he'd better believe.

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