Chrono Cross features the stylish character designs and wondrous cut scenes that gamers have come to expect from SquareSoft, but the game also has a number of gameplay innovations. Though the battle engine is essentially turn-based, characters don't have to wait their turn to cast a spell or make an attack; battles are moderated by stamina. Also, the repetitive battles with lesser monsters that make so many RPGs sag can be easily avoided because all monsters can be seen on the screen.
Chrono Cross will wow players with beautiful prerendered graphics and a unique battle system. Elements replace magic and items in battle, and using the same element three times in a row will ultimately increase your power. In addition to using elements, the accuracy of physical attacks is determined by probability, with easier-to-land weak attacks setting up fierce blows.
The plot, while a bit slow to develop, is full of interesting characters. Players will need to travel between the two worlds to advance the plot. While many of these areas will initially appear to look similar, you'll find them to be quite different upon closer examination of the details. For instance, a plant that is extinct in one world thrives in the other.
My only qualm with Chrono Cross is that, despite the complexities of the battle system, veterans will have an easy time with early battles. Still, there's much to like about this SquareSoft epic. --Robb Guido
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