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In the game, players assume the roles of secret agents Gabriel Logan and Lian Xing. Framed for a crime they did not commit, the two must race against the clock in order to prevent the sale of the Syphon Filter virus to a terrorist nation. Played from a third-person point of view, the story takes gamers from the streets of Moscow to the Agency's secret Syphon Filter lab. Such a dangerous mission requires effective weapons and gadgets; naturally, the agency provides an arsenal of more than 25 enemy-stoppers, including a cross bow, a sniper rifle with a night-vision scope, tear gas, binoculars, and other goodies. New to the series is a two-player, split-screen mode featuring fast head-to-head combat action in 20 arenas. --Eric Twelker
Syphon Filter 2 is broken up into missions bridged by cinematic story sequences; players must successfully complete each mission's objectives in order to progress to the next one. While gameplay is rigidly linear, there's great variety in the mission objectives, 3-D environments, and weapons/equipment of each mission.
Not a game for the easily frustrated, Syphon Filter 2 involves a lot of trial-and-error replay, along with the requisite cursing and throwing of the controller. While each mission objective is clearly stated, many of them aren't as straightforward as one would think. A vague control scheme--your character can jump, but there's no jump button--along with the fact that it's really easy to die add more fuel to one's ire. --Joe Hon
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