The clean graphics show some extremely well-detailed players, stadiums, fans, and even coaches. While the player animations aren't quite smooth as glass (there are quite a few speed-ups and slowdowns), the players do move in a fairly realistic manner. When you see the instant replay of your favorite power forward delivering a massive dunk, you'll cheer. To complement the visuals, Sega has added play-by-play and color commentary to document the on-screen action. While this does get a little repetitive, this feature ultimately adds to the atmosphere of realism.
NBA 2K shows some trouble with controls. This is most apparent in handling loose balls. You'll cringe as you occasionally watch long passes sail out of the court, resulting in mindless turnovers. This is especially painful to watch when the Dreamcast can't complete passes to computer-controlled players. These stupid turnovers can, will, and do affect a game's final score--and have even caused a few games to be restarted in disgust. On the positive side, NBA 2K contains a new finesse-based method of hitting foul shots that requires that you squeeze the control triggers in near perfect synch.
The create-a-player and coaching options make it relatively easy to lead your team from postseason TV watchers to championship ring owners.
While the 2000 season's prettiest basketball game offers more than just the most delicious eye candy, there is still a lingering feeling that NBA 2K could've been much better with a little more fine-tuning. At the very least, while NBA 2K is recommended, it is anticipated that the successor NBA 2K1 will offer even more backboard-breaking fun. --Mark Brooks
Copyright © 1995-2014
puroresu.com. All rights reserved. Privacy